private void OnTriggerExit(Collider other) { ParticleMotionScript particle = other.gameObject.GetComponent <ParticleMotionScript>(); if (particle != null) { // Remove magnetic force since the object is out of field range particle.RemoveForce(powerVector, false); } }
private void OnTriggerEnter(Collider other) { ParticleMotionScript particle = other.gameObject.GetComponent <ParticleMotionScript>(); if (particle != null) { // Add the new force with dampen true particle.AddForce(powerVector, false); } }