public override void Enter(GUIManager Entity) { Object panel = ResourceMgr.Instance().LoadRes(ConstValue.RES_GUI_PATH, ConstValue.GUI_OVER); GameObject overPanel = GameTools.AddChild(Entity.UIRoot, panel); m_panelOver = overPanel.GetComponent <PanelOver>(); m_panelOver.Init(); }
/// <summary> /// Sets interface screens according to given input /// </summary> /// <param name="step"></param> public void SetInterface(int step) { if (step == 0) { Intro.SetActive(true); Intro.SetActive(true); CloseBtn.SetActive(false); Panel1.SetActive(false); Panel2.SetActive(false); Panel3.SetActive(false); PanelOver.SetActive(false); } else if (step == 1) { Intro.SetActive(false); CloseBtn.SetActive(true); Panel1.SetActive(true); Settings1.SetActive(false); Panel2.SetActive(false); Panel3.SetActive(false); PanelOver.SetActive(false); } else if (step == 2) { Intro.SetActive(false); CloseBtn.SetActive(true); Panel1.SetActive(false); Panel2.SetActive(true); Settings2.SetActive(false); Panel3.SetActive(false); PanelOver.SetActive(false); } else if (step == 3) { Intro.SetActive(false); CloseBtn.SetActive(true); Panel1.SetActive(false); Panel2.SetActive(false); Panel3.SetActive(true); PanelOver.SetActive(false); } else if (step == 4) { Intro.SetActive(false); CloseBtn.SetActive(true); Panel1.SetActive(false); Panel2.SetActive(false); Panel3.SetActive(false); PanelOver.SetActive(true); } }