Esempio n. 1
0
    public override void Enter(GUIManager Entity)
    {
        Object     panel     = ResourceMgr.Instance().LoadRes(ConstValue.RES_GUI_PATH, ConstValue.GUI_OVER);
        GameObject overPanel = GameTools.AddChild(Entity.UIRoot, panel);

        m_panelOver = overPanel.GetComponent <PanelOver>();
        m_panelOver.Init();
    }
Esempio n. 2
0
 /// <summary>
 /// Sets interface screens according to given input
 /// </summary>
 /// <param name="step"></param>
 public void SetInterface(int step)
 {
     if (step == 0)
     {
         Intro.SetActive(true);
         Intro.SetActive(true);
         CloseBtn.SetActive(false);
         Panel1.SetActive(false);
         Panel2.SetActive(false);
         Panel3.SetActive(false);
         PanelOver.SetActive(false);
     }
     else if (step == 1)
     {
         Intro.SetActive(false);
         CloseBtn.SetActive(true);
         Panel1.SetActive(true);
         Settings1.SetActive(false);
         Panel2.SetActive(false);
         Panel3.SetActive(false);
         PanelOver.SetActive(false);
     }
     else if (step == 2)
     {
         Intro.SetActive(false);
         CloseBtn.SetActive(true);
         Panel1.SetActive(false);
         Panel2.SetActive(true);
         Settings2.SetActive(false);
         Panel3.SetActive(false);
         PanelOver.SetActive(false);
     }
     else if (step == 3)
     {
         Intro.SetActive(false);
         CloseBtn.SetActive(true);
         Panel1.SetActive(false);
         Panel2.SetActive(false);
         Panel3.SetActive(true);
         PanelOver.SetActive(false);
     }
     else if (step == 4)
     {
         Intro.SetActive(false);
         CloseBtn.SetActive(true);
         Panel1.SetActive(false);
         Panel2.SetActive(false);
         Panel3.SetActive(false);
         PanelOver.SetActive(true);
     }
 }