private void ManageJoinGameAnswer(PacketJoinGameAnswer packet) { if (m_lines != null && m_lines.Count > 0) { foreach (var line in m_lines) { Destroy(line.Value); } } MenuController.ToLobby(packet.GameJoinedId, packet.PlayerInfos); }
private void ManageJoinGameAnswerPacket(PacketJoinGameAnswer packet) { Console.WriteLine("Join game : " + packet.GameJoinedId); }