private void ManageJoinGameAnswer(PacketJoinGameAnswer packet)
    {
        if (m_lines != null && m_lines.Count > 0)
        {
            foreach (var line in m_lines)
            {
                Destroy(line.Value);
            }
        }

        MenuController.ToLobby(packet.GameJoinedId, packet.PlayerInfos);
    }
Beispiel #2
0
 private void ManageJoinGameAnswerPacket(PacketJoinGameAnswer packet)
 {
     Console.WriteLine("Join game : " + packet.GameJoinedId);
 }