public CreateSphereCollider()
 {
     // Create the base mod
     GameObject modObject = new GameObject("CreateSphereCollider");
     modObject.transform.parent = Utility.Deactivator;
     _mod = modObject.AddComponent<PQSMod_CreateSphereCollider>();
     base.mod = _mod;
 }
Exemplo n.º 2
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                public CreateSphereCollider()
                {
                    // Create the base mod
                    GameObject modObject = new GameObject("CreateSphereCollider");

                    modObject.transform.parent = Utility.Deactivator;
                    _mod     = modObject.AddComponent <PQSMod_CreateSphereCollider>();
                    base.mod = _mod;
                }
 public CreateSphereCollider(PQSMod template)
 {
     _mod = template as PQSMod_CreateSphereCollider;
     _mod.transform.parent = Utility.Deactivator;
     base.mod = _mod;
 }