public CreateSphereCollider() { // Create the base mod GameObject modObject = new GameObject("CreateSphereCollider"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_CreateSphereCollider>(); base.mod = _mod; }
public CreateSphereCollider() { // Create the base mod GameObject modObject = new GameObject("CreateSphereCollider"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent <PQSMod_CreateSphereCollider>(); base.mod = _mod; }
public CreateSphereCollider(PQSMod template) { _mod = template as PQSMod_CreateSphereCollider; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }