Exemplo n.º 1
0
            public static void Postfix()
            {
                foreach (var obj in UnityEngine.Object.FindObjectsOfType <OptionBehaviour>())
                {
                    if (obj.Title == StringNames.GameKillDistance)
                    {
                        StringOption option = new StringOption(obj.Pointer);

                        if (option.Values[option.Value] == StringNames.Accept)
                        {
                            option.ValueText.Text = InfiniteName;
                        }
                    }
                }
            }
Exemplo n.º 2
0
            public static void Postfix()
            {
                foreach (var obj in UnityEngine.Object.FindObjectsOfType <OptionBehaviour>())
                {
                    if (obj.Title == StringNames.GameKillDistance)
                    {
                        StringOption option = new StringOption(obj.Pointer);

                        List <StringNames> StrNames = new List <StringNames>(option.Values);
                        StrNames.Add(StringNames.Accept);

                        option.Values = StrNames.ToArray();
                    }
                }
            }