public static void Postfix() { foreach (var obj in UnityEngine.Object.FindObjectsOfType <OptionBehaviour>()) { if (obj.Title == StringNames.GameKillDistance) { StringOption option = new StringOption(obj.Pointer); if (option.Values[option.Value] == StringNames.Accept) { option.ValueText.Text = InfiniteName; } } } }
public static void Postfix() { foreach (var obj in UnityEngine.Object.FindObjectsOfType <OptionBehaviour>()) { if (obj.Title == StringNames.GameKillDistance) { StringOption option = new StringOption(obj.Pointer); List <StringNames> StrNames = new List <StringNames>(option.Values); StrNames.Add(StringNames.Accept); option.Values = StrNames.ToArray(); } } }