static void Drawing_OnEndScene(EventArgs args) { if (P1.X != 0) { Utility.DrawCircle(P1.To3D(), 100, Color.Red); } if (P2.X != 0) { Utility.DrawCircle(P2.To3D(), 100, Color.Red); } if (P3.X != 0) { Utility.DrawCircle(P3.To3D(), 100, Color.Red); } if (P4.X != 0) { Utility.DrawCircle(P4.To3D(), 100, Color.Red); } if (P5.X != 0) { Utility.DrawCircle(P5.To3D(), 100, Color.Red); } }
private static void Game_OnGameUpdate(EventArgs args) { if (Config.Item("BombFormation").GetValue <KeyBind>().Active) { Pentagon(); if (R.IsReady()) { if (P1.X != 0) { ObjectManager.Player.IssueOrder(GameObjectOrder.MoveTo, P1.To3D()); } else { if (P2.X != 0) { ObjectManager.Player.IssueOrder(GameObjectOrder.MoveTo, P2.To3D()); } else { if (P3.X != 0) { ObjectManager.Player.IssueOrder(GameObjectOrder.MoveTo, P3.To3D()); } else { if (P4.X != 0) { ObjectManager.Player.IssueOrder(GameObjectOrder.MoveTo, P4.To3D()); } else { if (P5.X != 0) { ObjectManager.Player.IssueOrder(GameObjectOrder.MoveTo, P5.To3D()); } } } } } } } if (Config.Item("ResetFormation").GetValue <KeyBind>().Active) { Reset(); } }