Exemplo n.º 1
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 public void TexParameter(TextureTarget target, TextureParameterName name, int value)
 {
     GL.TexParameter((OpenTK.Graphics.OpenGL4.TextureTarget)target, (OpenTK.Graphics.OpenGL4.TextureParameterName)name, value);
 }
Exemplo n.º 2
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 public void GenerateMipmap(TextureTarget target)
 {
     GL.GenerateMipmap((OpenTK.Graphics.OpenGL4.GenerateMipmapTarget)target);
 }
Exemplo n.º 3
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 public void CopyTexSubImage2D(TextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
 {
     GL.CopyTexSubImage2D((OpenTK.Graphics.OpenGL4.TextureTarget)target, level, xoffset, yoffset, x, y, width, height);
 }
Exemplo n.º 4
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 public void TexImage2D(TextureTarget target, int level, PixelInternalFormat internalFormat, int width, int height, int border,
                        PixelFormat format, PixelType type, IntPtr data)
 {
     GL.TexImage2D((OpenTK.Graphics.OpenGL4.TextureTarget)target, level, (OpenTK.Graphics.OpenGL4.PixelInternalFormat)internalFormat, width, height, border, (OpenTK.Graphics.OpenGL4.PixelFormat)format, (OpenTK.Graphics.OpenGL4.PixelType)type, data);
 }
Exemplo n.º 5
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 public void TexSubImage2D(TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format,
                           PixelType type, IntPtr data)
 {
     GL.TexSubImage2D((OpenTK.Graphics.OpenGL4.TextureTarget)target, level, xoffset, yoffset, width, height, (OpenTK.Graphics.OpenGL4.PixelFormat)format, (OpenTK.Graphics.OpenGL4.PixelType)type, data);
 }
Exemplo n.º 6
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 public void FramebufferTexture2D(FramebufferTarget target, FramebufferAttachment attachment, TextureTarget texTarget,
                                  int texture, int level)
 {
     GL.FramebufferTexture2D((OpenTK.Graphics.OpenGL4.FramebufferTarget)target, (OpenTK.Graphics.OpenGL4.FramebufferAttachment)attachment,
                             (OpenTK.Graphics.OpenGL4.TextureTarget)texTarget, texture, level);
 }
Exemplo n.º 7
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 public void BindTexture(TextureTarget target, int fb)
 {
     GL.BindTexture((OpenTK.Graphics.OpenGL4.TextureTarget)target, fb);
 }