public void TexParameter(TextureTarget target, TextureParameterName name, int value) { GL.TexParameter((OpenTK.Graphics.OpenGL4.TextureTarget)target, (OpenTK.Graphics.OpenGL4.TextureParameterName)name, value); }
public void GenerateMipmap(TextureTarget target) { GL.GenerateMipmap((OpenTK.Graphics.OpenGL4.GenerateMipmapTarget)target); }
public void CopyTexSubImage2D(TextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) { GL.CopyTexSubImage2D((OpenTK.Graphics.OpenGL4.TextureTarget)target, level, xoffset, yoffset, x, y, width, height); }
public void TexImage2D(TextureTarget target, int level, PixelInternalFormat internalFormat, int width, int height, int border, PixelFormat format, PixelType type, IntPtr data) { GL.TexImage2D((OpenTK.Graphics.OpenGL4.TextureTarget)target, level, (OpenTK.Graphics.OpenGL4.PixelInternalFormat)internalFormat, width, height, border, (OpenTK.Graphics.OpenGL4.PixelFormat)format, (OpenTK.Graphics.OpenGL4.PixelType)type, data); }
public void TexSubImage2D(TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, PixelType type, IntPtr data) { GL.TexSubImage2D((OpenTK.Graphics.OpenGL4.TextureTarget)target, level, xoffset, yoffset, width, height, (OpenTK.Graphics.OpenGL4.PixelFormat)format, (OpenTK.Graphics.OpenGL4.PixelType)type, data); }
public void FramebufferTexture2D(FramebufferTarget target, FramebufferAttachment attachment, TextureTarget texTarget, int texture, int level) { GL.FramebufferTexture2D((OpenTK.Graphics.OpenGL4.FramebufferTarget)target, (OpenTK.Graphics.OpenGL4.FramebufferAttachment)attachment, (OpenTK.Graphics.OpenGL4.TextureTarget)texTarget, texture, level); }
public void BindTexture(TextureTarget target, int fb) { GL.BindTexture((OpenTK.Graphics.OpenGL4.TextureTarget)target, fb); }