void MatToTexture2D() { //Convert Mat to Texture2D int tw = tex.width; int th = tex.height; OpenCVInterop.GetRawImageBytes(ref pixelPtr, ref tw, ref th); //Update the Texture2D with array updated in C++ tex.SetPixels32(pixel32); tex.Apply(); //Debug.Log("Tex Updated"); }
public static void GetFrame(IntPtr pixelPtr, int width, int height) { OpenCVInterop.GetRawImageBytes(pixelPtr, width, height); }