public VideoButtonControl()
 {
     InitializeComponent();
     ToggleAnimation(false);
     PlayButton.Click   += (sender, arg) => { OnPlayButtonClicked?.Invoke(); };
     ReplayButton.Click += (sender, arg) => { OnReplayButtonClicked?.Invoke(); };
 }
Exemplo n.º 2
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        public void ClickPlayButton()
        {
            sfxPlayer.PlaySelectSound();

            Hide();

            OnPlayButtonClicked?.Invoke();
        }
Exemplo n.º 3
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 public void OnPlayClicked()
 {
     PlayerController.SetPlayerToUnplayableState();
     Debug.Log("Play button was clicked");
     canvasMain.alpha          = 0;
     canvasMain.blocksRaycasts = false;
     OnPlayButtonClicked.Invoke();
 }
Exemplo n.º 4
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    public void ClickPlayButton()
    {
        foreach (GameObject g in playPanels)
        {
            g.SetActive(true);

            CanvasGroup canvasGroup = g.GetComponent <CanvasGroup>();
            canvasGroup.alpha = 0;

            canvasGroup.DOFade(1f, 0.25f);
        }

        foreach (GameObject g in inputBlockers)
        {
            g.SetActive(false);
        }

        Hide();

        OnPlayButtonClicked?.Invoke();
    }
Exemplo n.º 5
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 public async Task OnExpandButtonClickedHandler()
 {
     this.IsExpanded = true;
     await OnPlayButtonClicked.InvokeAsync(this.HyperTagId.HyperId.AssetId.Value.Value);
 }
Exemplo n.º 6
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        private void PlayButton_Click(object sender, EventArgs e)
        {
            var eventArgs = new PlayGameEventArgs(GetPrestige(), GetPlayers().ToList());

            OnPlayButtonClicked?.Invoke(this, eventArgs);
        }
Exemplo n.º 7
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 private void RaisePlayEvent()
 {
     OnPlayButtonClicked?.Invoke();
 }