public VideoButtonControl() { InitializeComponent(); ToggleAnimation(false); PlayButton.Click += (sender, arg) => { OnPlayButtonClicked?.Invoke(); }; ReplayButton.Click += (sender, arg) => { OnReplayButtonClicked?.Invoke(); }; }
public void ClickPlayButton() { sfxPlayer.PlaySelectSound(); Hide(); OnPlayButtonClicked?.Invoke(); }
public void OnPlayClicked() { PlayerController.SetPlayerToUnplayableState(); Debug.Log("Play button was clicked"); canvasMain.alpha = 0; canvasMain.blocksRaycasts = false; OnPlayButtonClicked.Invoke(); }
public void ClickPlayButton() { foreach (GameObject g in playPanels) { g.SetActive(true); CanvasGroup canvasGroup = g.GetComponent <CanvasGroup>(); canvasGroup.alpha = 0; canvasGroup.DOFade(1f, 0.25f); } foreach (GameObject g in inputBlockers) { g.SetActive(false); } Hide(); OnPlayButtonClicked?.Invoke(); }
public async Task OnExpandButtonClickedHandler() { this.IsExpanded = true; await OnPlayButtonClicked.InvokeAsync(this.HyperTagId.HyperId.AssetId.Value.Value); }
private void PlayButton_Click(object sender, EventArgs e) { var eventArgs = new PlayGameEventArgs(GetPrestige(), GetPlayers().ToList()); OnPlayButtonClicked?.Invoke(this, eventArgs); }
private void RaisePlayEvent() { OnPlayButtonClicked?.Invoke(); }