Exemplo n.º 1
0
        public GameObject loadOBJ(string path)
        {
            GameObject toRet = new GameObject();

            GameObject[] objects = reader.ConvertFile(path, true, Standard, Transparent);
            foreach (GameObject go in objects)
            {
                go.AddComponent(typeof(MeshCollider));
                MeshCollider collider = go.GetComponent <MeshCollider>();
                collider.sharedMesh = go.GetComponent <MeshFilter>().mesh;
                go.transform.SetParent(toRet.transform);
            }
            toRet.name = objects[0].name;
            return(toRet);
        }