public GameObject loadOBJ(string path) { GameObject toRet = new GameObject(); GameObject[] objects = reader.ConvertFile(path, true, Standard, Transparent); foreach (GameObject go in objects) { go.AddComponent(typeof(MeshCollider)); MeshCollider collider = go.GetComponent <MeshCollider>(); collider.sharedMesh = go.GetComponent <MeshFilter>().mesh; go.transform.SetParent(toRet.transform); } toRet.name = objects[0].name; return(toRet); }