Métodos Frequentes
Métodos Frequentes
Métodos Frequentes
Métodos Frequentes
void OnTriggerEnter2D(Collider2D other) { if (!_isActivated) { _isActivated = true; var playerScript = other.GetComponent <PlayerController>(); if (playerScript != null) { _notificationsManager.ShowNotification(_text, _time); } } Destroy(gameObject); }