// Update is called once per frame
    void Update()
    {
        if (eventNum < trainingEvents.Length)
        {
            if (Time.time > trainingEvents[eventNum].GetEventTime())
            {
                notificationsManager.PushNotification(trainingEvents[eventNum].eventMessages, trainingEvents[eventNum].persistance);

                eventNum++;
            }
        }
    }