Exemplo n.º 1
0
 protected Character(GameWorld gameWorld, DecimalPoint location)
 {
     Location       = location;
     GameWorld      = gameWorld;
     MotionBehavior = new NormalMotionBehavior(this, gameWorld);
     Targets        = new List <Type>();
     Init();
 }
Exemplo n.º 2
0
 private void Init()
 {
     gw.Collision  += gw_Collision;
     Acceleration   = 2;
     Inertia        = new DecimalPoint(5, 5);
     TargetSpeed    = 30;
     MotionBehavior = new NormalMotionBehavior(this, gw);
     MotionBehavior.WallCollision += MotionBehavior_WallCollision;
     gw.GameObjects.Add(this);
     DrawBehavior     = new TopDownRotationDrawBehavior(this);
     Paralax          = Paralax.Foreground;
     IsPhysicalObject = false;
 }
Exemplo n.º 3
0
        private void Init()
        {
            Acceleration     = 5;
            Angle            = Source.Target != null ? (int)GameWorld.CalcAngle(Source.Location.ToPoint(), Source.Target.Location.ToPoint()) : Source.Angle;
            Cost             = 20;
            Damage           = 200;
            DamageBehavior   = new NormalDamageBehavior(Source, Source.Targets, (int)Damage);
            DrawBehavior     = new TopDownRotationDrawBehavior(this);
            Inertia          = new DecimalPoint(5, 5);
            ActualSpeed      = Source.ActualSpeed;
            Location         = new DecimalPoint(Source.Location.X, Source.Location.Y);
            MotionBehavior   = new NormalMotionBehavior(this, GameWorld);
            Paralax          = Paralax.Middleground;
            TargetSpeed      = 20;
            IsPhysicalObject = false;
            MotionBehavior.CanMoveThroughObjects = true;
            SpellHandler = Source.SpellHandler;
            SpellHandler.Spells.Add(this);
            AttackBehaviors = new List <IAttackBehavior>();

            GameWorld.Collision += GameWorld_Collision;
            GameWorld.Split     += GameWorld_Split;
        }