Exemplo n.º 1
0
 /// <summary>
 ///     Adds the specified message.
 /// </summary>
 /// <param name="message">The message.</param>
 /// <param name="friend">The friend.</param>
 public static void Add(NetworkMessage message, IFriend friend)
 {
     message.AddPacketType(GamePacketType.FriendEntry);
     message.AddUInt32(friend.Character.Id);
     message.AddString(friend.Character.Name);
     message.AddString(friend.Description);
     message.AddUInt32(friend.Icon);
     message.AddBoolean(friend.NotifyOnLogin);
     message.AddSessionStatus(friend.Character.Status);
 }
Exemplo n.º 2
0
 /// <summary>
 ///     Adds the specified message.
 /// </summary>
 /// <param name="message">The message.</param>
 /// <param name="friendId">The friend identifier.</param>
 /// <param name="status">The status.</param>
 public static void Add(NetworkMessage message, uint friendId, SessionStatus status)
 {
     message.AddPacketType(GamePacketType.FriendStatus);
     message.AddUInt32(friendId);
     message.AddSessionStatus(status);
 }