private void DrawServerMessages(SpriteBatch spriteBatch, GameTime gameTime)
        {
            var     messages     = network.GetServerMessages();
            Vector2 drawLocation = new Vector2();
            Vector2 lineDistance = new Vector2(0f, damageSpriteFont.LineSpacing + 2);

            foreach (var msg in messages)
            {
                spriteBatch.DrawString(damageSpriteFont, msg.Message, drawLocation, Color.Red);
                drawLocation += lineDistance;
            }
        }