private void ActionButtonMappingAimTo_ActionTriggered(object sender, ActionTriggeredEventArgs e)
        {
            Point worldPosition = ScreenToWorld(e.MouseState.Position);

            if (world.PlayerCharacter.AimToPosition != worldPosition)
            {
                world.PlayerCharacter.SetAimToPosition(worldPosition);
                network.AimTo(world.PlayerCharacter.Id, worldPosition);
            }
        }