public void clicked() // !!!! This is assuming the chip is in a hand !!!! (Ok for now b/c only called by click event) { GameObject hand = transform.parent.gameObject; hand.GetComponent <Chip_Hand>().chip_removed(index, chip_logic.cost); navi.useChip(chip_logic.ID, color_code); }
public void Draw_Chip() { if (navi != null) { if (Cust.GetComponent <Cust>().energy >= 2) // have at least 2 energy to draw { navi.useChip(-1, 0); // -1 is a non-chip-code that represents draw, 0 is grey } } }