Exemplo n.º 1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }

            oldKeyboard     = currentKeyboard;
            currentKeyboard = Keyboard.GetState();

            if (debug)
            {
                debugCommands();
            }

            if (inBattle)
            {
                //Custom screen commands
                if (custom.open)
                {
                    customScreenCommands();
                }

                //Only run these during battle
                if (custom.closed)
                {
                    battleCommands();

                    foreach (Actor foo in stage.actorArray)
                    {
                        if (foo != null)
                        {
                            foo.Update(gameTime);
                        }
                    }

                    stage.Update(gameTime);
                }

                custom.Update(gameTime);
            }
            else
            {
                if (overworldMoveKey().Length() != 0)
                {
                    navi.overWorldMove(overworldMoveKey());
                }
            }

            base.Update(gameTime);
        }