public static float RidgeIQ( float x, float y, int octaves = 1, float frequency = 1f, float amplitude = 1f, float lacunarity = 2f, float gain = 0.5f) { return(NativeNoise.RidgeIQ(x, y, octaves, frequency, amplitude, lacunarity, gain)); }
public static float SharpWarp( float x, float y, int octaves = 1, float frequency = 1f, float amplitude = 1f, float lacunarity = 2f, float gain = 0.5f, float warp = 0.25f) { return(NativeNoise.SharpWarp(x, y, octaves, frequency, amplitude, lacunarity, gain, warp)); }
public static float Jordan( float x, float y, int octaves = 1, float frequency = 1f, float amplitude = 1f, float lacunarity = 2f, float gain = 0.5f, float warp = 1f, float damp = 1f, float damp_scale = 1f) { return(NativeNoise.Jordan(x, y, octaves, frequency, amplitude, lacunarity, gain, warp, damp, damp_scale)); }
public static float Simplex2D(float x, float y) { return(NativeNoise.Simplex2D(x, y)); }
public static float Simplex1D(float x) { return(NativeNoise.Simplex1D(x)); }