Ejemplo n.º 1
0
 public static float RidgeIQ(
     float x,
     float y,
     int octaves      = 1,
     float frequency  = 1f,
     float amplitude  = 1f,
     float lacunarity = 2f,
     float gain       = 0.5f)
 {
     return(NativeNoise.RidgeIQ(x, y, octaves, frequency, amplitude, lacunarity, gain));
 }
Ejemplo n.º 2
0
 public static float SharpWarp(
     float x,
     float y,
     int octaves      = 1,
     float frequency  = 1f,
     float amplitude  = 1f,
     float lacunarity = 2f,
     float gain       = 0.5f,
     float warp       = 0.25f)
 {
     return(NativeNoise.SharpWarp(x, y, octaves, frequency, amplitude, lacunarity, gain, warp));
 }
Ejemplo n.º 3
0
 public static float Jordan(
     float x,
     float y,
     int octaves      = 1,
     float frequency  = 1f,
     float amplitude  = 1f,
     float lacunarity = 2f,
     float gain       = 0.5f,
     float warp       = 1f,
     float damp       = 1f,
     float damp_scale = 1f)
 {
     return(NativeNoise.Jordan(x, y, octaves, frequency, amplitude, lacunarity, gain, warp, damp, damp_scale));
 }
Ejemplo n.º 4
0
 public static float Simplex2D(float x, float y)
 {
     return(NativeNoise.Simplex2D(x, y));
 }
Ejemplo n.º 5
0
 public static float Simplex1D(float x)
 {
     return(NativeNoise.Simplex1D(x));
 }