public void DelayCommand(float fSeconds, NWAction aActionToDelay)
 {
     InternalSaveStateForAction(aActionToDelay);
     ScriptHost.ExecuteActionService_7_1_DelayCommand((Single)fSeconds);
 }
 public void AssignCommand(UInt32 oActionSubject, NWAction aActionToAssign)
 {
     InternalSaveStateForAction(aActionToAssign);
     ScriptHost.ExecuteActionService_6_1_AssignCommand(oActionSubject);
 }
 public NWEffect EffectOnDispel(float fDelay, NWAction aOnDispelEffect)
 {
     InternalSaveStateForAction(aOnDispelEffect);
     return ScriptHost.ExecuteActionService_851_1_EffectOnDispel((Single)fDelay);
 }
 public void AssignCutsceneActionToObject(UInt32 oObject, NWAction aAction)
 {
     InternalSaveStateForAction(aAction);
     ScriptHost.ExecuteActionService_796_1_AssignCutsceneActionToObject(oObject);
 }
 public NWEffect EffectDispelMagicBest(Int32 nCasterLevel, NWAction aOnDispelEffect)
 {
     InternalSaveStateForAction(aOnDispelEffect);
     return ScriptHost.ExecuteActionService_473_1_EffectDispelMagicBest(nCasterLevel);
 }
 public void ActionDoCommand(NWAction aActionToDo)
 {
     InternalSaveStateForAction(aActionToDo);
     ScriptHost.ExecuteActionService_294_0_ActionDoCommand();
 }