public void DelayCommand(float fSeconds, NWAction aActionToDelay) { InternalSaveStateForAction(aActionToDelay); ScriptHost.ExecuteActionService_7_1_DelayCommand((Single)fSeconds); }
public void AssignCommand(UInt32 oActionSubject, NWAction aActionToAssign) { InternalSaveStateForAction(aActionToAssign); ScriptHost.ExecuteActionService_6_1_AssignCommand(oActionSubject); }
public NWEffect EffectOnDispel(float fDelay, NWAction aOnDispelEffect) { InternalSaveStateForAction(aOnDispelEffect); return ScriptHost.ExecuteActionService_851_1_EffectOnDispel((Single)fDelay); }
public void AssignCutsceneActionToObject(UInt32 oObject, NWAction aAction) { InternalSaveStateForAction(aAction); ScriptHost.ExecuteActionService_796_1_AssignCutsceneActionToObject(oObject); }
public NWEffect EffectDispelMagicBest(Int32 nCasterLevel, NWAction aOnDispelEffect) { InternalSaveStateForAction(aOnDispelEffect); return ScriptHost.ExecuteActionService_473_1_EffectDispelMagicBest(nCasterLevel); }
public void ActionDoCommand(NWAction aActionToDo) { InternalSaveStateForAction(aActionToDo); ScriptHost.ExecuteActionService_294_0_ActionDoCommand(); }