Exemplo n.º 1
0
        private void CastLightningOnTarget()
        {
            var targetGameObject = NPCUtils.GetTargetGameObject(Owner.Data.targetEntityId);

            if (targetGameObject == null)
            {
                Owner.TriggerTransition(WizardFSMState.StateEnum.IDLE, EntityId.InvalidEntityId, SimulationSettings.InvalidPosition);
                return;
            }
            if (NPCUtils.IsTargetAttackable(parentBehaviour.gameObject, targetGameObject))
            {
                spellsBehaviour.CastSpell(SpellType.LIGHTNING, targetGameObject.transform.position);
            }
            spellCastFinishDelayCoroutine = parentBehaviour.StartCoroutine(TimerUtils.WaitAndPerform(SimulationSettings.PlayerCastAnimationTime, () => {
                Owner.TriggerTransition(WizardFSMState.StateEnum.IDLE, EntityId.InvalidEntityId, SimulationSettings.InvalidPosition);
            }));
        }
        private void AttemptInteractionWithTarget()
        {
            var targetGameObject = NPCUtils.GetTargetGameObject(Owner.Data.targetEntityId);

            if (targetGameObject == null)
            {
                Owner.TriggerTransition(WizardFSMState.StateEnum.IDLE, EntityId.InvalidEntityId, SimulationSettings.InvalidPosition);
                return;
            }
            if (NPCUtils.IsTargetAttackable(parentBehaviour.gameObject, targetGameObject) &&
                NPCUtils.IsWithinInteractionRange(parentBehaviour.transform.position, targetGameObject.transform.position, SimulationSettings.NPCWizardSpellCastingSqrDistance))
            {
                Owner.TriggerTransition(WizardFSMState.StateEnum.ATTACKING_TARGET, Owner.Data.targetEntityId, SimulationSettings.InvalidPosition);
                return;
            }
            if (NPCUtils.IsTargetDefendable(parentBehaviour.gameObject, targetGameObject) &&
                NPCUtils.IsWithinInteractionRange(parentBehaviour.transform.position, targetGameObject.transform.position, SimulationSettings.NPCWizardSpellCastingSqrDistance))
            {
                Owner.TriggerTransition(WizardFSMState.StateEnum.DEFENDING_TARGET, Owner.Data.targetEntityId, SimulationSettings.InvalidPosition);
                return;
            }
            Owner.TriggerTransition(WizardFSMState.StateEnum.IDLE, EntityId.InvalidEntityId, SimulationSettings.InvalidPosition);
        }