private void CastLightningOnTarget() { var targetGameObject = NPCUtils.GetTargetGameObject(Owner.Data.targetEntityId); if (targetGameObject == null) { Owner.TriggerTransition(WizardFSMState.StateEnum.IDLE, EntityId.InvalidEntityId, SimulationSettings.InvalidPosition); return; } if (NPCUtils.IsTargetAttackable(parentBehaviour.gameObject, targetGameObject)) { spellsBehaviour.CastSpell(SpellType.LIGHTNING, targetGameObject.transform.position); } spellCastFinishDelayCoroutine = parentBehaviour.StartCoroutine(TimerUtils.WaitAndPerform(SimulationSettings.PlayerCastAnimationTime, () => { Owner.TriggerTransition(WizardFSMState.StateEnum.IDLE, EntityId.InvalidEntityId, SimulationSettings.InvalidPosition); })); }
private void AttemptInteractionWithTarget() { var targetGameObject = NPCUtils.GetTargetGameObject(Owner.Data.targetEntityId); if (targetGameObject == null) { Owner.TriggerTransition(WizardFSMState.StateEnum.IDLE, EntityId.InvalidEntityId, SimulationSettings.InvalidPosition); return; } if (NPCUtils.IsTargetAttackable(parentBehaviour.gameObject, targetGameObject) && NPCUtils.IsWithinInteractionRange(parentBehaviour.transform.position, targetGameObject.transform.position, SimulationSettings.NPCWizardSpellCastingSqrDistance)) { Owner.TriggerTransition(WizardFSMState.StateEnum.ATTACKING_TARGET, Owner.Data.targetEntityId, SimulationSettings.InvalidPosition); return; } if (NPCUtils.IsTargetDefendable(parentBehaviour.gameObject, targetGameObject) && NPCUtils.IsWithinInteractionRange(parentBehaviour.transform.position, targetGameObject.transform.position, SimulationSettings.NPCWizardSpellCastingSqrDistance)) { Owner.TriggerTransition(WizardFSMState.StateEnum.DEFENDING_TARGET, Owner.Data.targetEntityId, SimulationSettings.InvalidPosition); return; } Owner.TriggerTransition(WizardFSMState.StateEnum.IDLE, EntityId.InvalidEntityId, SimulationSettings.InvalidPosition); }