Exemplo n.º 1
0
    // NGUI 하단에 붙이기
    public static void NUI_MoveBottom(Camera cam, Transform mat, float height)
    {
        float uiscale = cam.transform.root.localScale.y;

        Vector3[] poss = NGUITools.GetWorldCorners(cam);
        mat.position = new Vector3(mat.position.x, poss[0].y + height * 0.5f * uiscale, mat.position.z);
    }
Exemplo n.º 2
0
 static public int GetWorldCorners_s(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.Camera a1;
             checkType(l, 1, out a1);
             var ret = NGUITools.GetWorldCorners(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Transform)))
         {
             UnityEngine.Camera a1;
             checkType(l, 1, out a1);
             UnityEngine.Transform a2;
             checkType(l, 2, out a2);
             var ret = NGUITools.GetWorldCorners(a1, a2);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 1, typeof(UnityEngine.Camera), typeof(float)))
         {
             UnityEngine.Camera a1;
             checkType(l, 1, out a1);
             System.Single a2;
             checkType(l, 2, out a2);
             var ret = NGUITools.GetWorldCorners(a1, a2);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 3)
         {
             UnityEngine.Camera a1;
             checkType(l, 1, out a1);
             System.Single a2;
             checkType(l, 2, out a2);
             UnityEngine.Transform a3;
             checkType(l, 3, out a3);
             var ret = NGUITools.GetWorldCorners(a1, a2, a3);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 3
0
    static int GetWorldCorners(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera)))
            {
                UnityEngine.Camera    arg0 = (UnityEngine.Camera)ToLua.ToObject(L, 1);
                UnityEngine.Vector3[] o    = NGUITools.GetWorldCorners(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Transform)))
            {
                UnityEngine.Camera    arg0 = (UnityEngine.Camera)ToLua.ToObject(L, 1);
                UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.ToObject(L, 2);
                UnityEngine.Vector3[] o    = NGUITools.GetWorldCorners(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(float)))
            {
                UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.ToObject(L, 1);
                float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
                UnityEngine.Vector3[] o = NGUITools.GetWorldCorners(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(float), typeof(UnityEngine.Transform)))
            {
                UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.ToObject(L, 1);
                float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
                UnityEngine.Transform arg2 = (UnityEngine.Transform)ToLua.ToObject(L, 3);
                UnityEngine.Vector3[] o    = NGUITools.GetWorldCorners(arg0, arg1, arg2);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: NGUITools.GetWorldCorners"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemplo n.º 4
0
    static int GetWorldCorners(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 1)
        {
            Camera    arg0 = (Camera)LuaScriptMgr.GetUnityObject(L, 1, typeof(Camera));
            Vector3[] o    = NGUITools.GetWorldCorners(arg0);
            LuaScriptMgr.PushArray(L, o);
            return(1);
        }
        else if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(Camera), typeof(Transform)))
        {
            Camera    arg0 = (Camera)LuaScriptMgr.GetLuaObject(L, 1);
            Transform arg1 = (Transform)LuaScriptMgr.GetLuaObject(L, 2);
            Vector3[] o    = NGUITools.GetWorldCorners(arg0, arg1);
            LuaScriptMgr.PushArray(L, o);
            return(1);
        }
        else if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(Camera), typeof(float)))
        {
            Camera    arg0 = (Camera)LuaScriptMgr.GetLuaObject(L, 1);
            float     arg1 = (float)LuaDLL.lua_tonumber(L, 2);
            Vector3[] o    = NGUITools.GetWorldCorners(arg0, arg1);
            LuaScriptMgr.PushArray(L, o);
            return(1);
        }
        else if (count == 3)
        {
            Camera    arg0 = (Camera)LuaScriptMgr.GetUnityObject(L, 1, typeof(Camera));
            float     arg1 = (float)LuaScriptMgr.GetNumber(L, 2);
            Transform arg2 = (Transform)LuaScriptMgr.GetUnityObject(L, 3, typeof(Transform));
            Vector3[] o    = NGUITools.GetWorldCorners(arg0, arg1, arg2);
            LuaScriptMgr.PushArray(L, o);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: NGUITools.GetWorldCorners");
        }

        return(0);
    }
Exemplo n.º 5
0
    // NGUI 스프라이트 위치를 rate(0 ~ 1) 변경
    public static void NUI_MoveRate(Camera cam, Transform mat, float rx, float ry, float width, float height)
    {
        float uiscale = cam.transform.root.localScale.x;

        Vector3[] poss = NGUITools.GetWorldCorners(cam);
        float     sw   = Vector3.Distance(poss[0], poss[3]);
        float     sh   = Vector3.Distance(poss[0], poss[1]);
        float     w    = width * uiscale;
        float     h    = height * uiscale;

        float   ry2 = 1 - ry;
        Vector3 re  = Vector3.zero;

        re.x         = (sw * rx) - (w * rx);
        re.y         = (sh * ry2) - (h * ry2);
        re.x        += -sw * 0.5f + w * 0.5f;
        re.y        += -sh * 0.5f + h * 0.5f;
        mat.position = new Vector3(cam.transform.position.x + re.x, cam.transform.position.y + re.y, mat.position.z);
    }
Exemplo n.º 6
0
 static public int GetWorldCorners_s(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.Camera a1;
             checkType(l, 1, out a1);
             var ret = NGUITools.GetWorldCorners(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 1, typeof(UnityEngine.Camera), typeof(float)))
         {
             UnityEngine.Camera a1;
             checkType(l, 1, out a1);
             System.Single a2;
             checkType(l, 2, out a2);
             var ret = NGUITools.GetWorldCorners(a1, a2);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Transform)))
         {
             UnityEngine.Camera a1;
             checkType(l, 1, out a1);
             UnityEngine.Transform a2;
             checkType(l, 2, out a2);
             var ret = NGUITools.GetWorldCorners(a1, a2);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 3)
         {
             UnityEngine.Camera a1;
             checkType(l, 1, out a1);
             System.Single a2;
             checkType(l, 2, out a2);
             UnityEngine.Transform a3;
             checkType(l, 3, out a3);
             var ret = NGUITools.GetWorldCorners(a1, a2, a3);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function GetWorldCorners to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }