public void SendShootOnceMessage() { m_block.SyncRotationAndOrientation(); m_block.Shoot(); var msg = new ShootOnceMessage(); msg.EntityId = m_block.EntityId; Sync.Layer.SendMessageToServer(ref msg, MyTransportMessageEnum.Success); }
public void SendShootOnceMessage() { m_block.SyncRotationAndOrientation(); m_block.Shoot(); var msg = new ShootOnceMessage(); msg.EntityId = m_block.EntityId; Sync.Layer.SendMessageToServer(ref msg, MyTransportMessageEnum.Success); }