static void EndShootSuccess(ref EndShootMessage msg, MyNetworkClient sender)
        {
            MyUserControllableGun block = null;

            MyEntities.TryGetEntityById(msg.EntityId, out block);
            if (block != null)
            {
                block.EndShoot();
            }
        }
Exemplo n.º 2
0
        static void EndShootSuccess(ref EndShootMessage msg, MyNetworkClient sender)
        {
            MyUserControllableGun block = null;

            MyEntities.TryGetEntityById(msg.EntityId, out block);
            if (block != null)
            {
                block.EndShoot();
                if (Sync.IsServer)
                {
                    Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId, MyTransportMessageEnum.Success);
                }
            }
        }
Exemplo n.º 3
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 public MySyncUserControllableGun(MyUserControllableGun block)
 {
     m_block = block;
 }