Exemplo n.º 1
0
        public override void Draw()
        {
            base.Draw();
            foreach (var line in m_lines)
            {
                MyRenderProxy.DebugDrawLine3D(line.From, line.To, line.ColorFrom, line.ColorTo, line.DepthRead);
            }

            if (ShowDebugDrawTests)
            {
                Vector3D position = new Vector3D(1000000000.0, 1000000000.0, 1000000000.0);
                MyRenderProxy.DebugDrawLine3D(position, position + Vector3D.Up, Color.Red, Color.Blue, true);
                position += Vector3D.Left;
                MyRenderProxy.DebugDrawLine3D(position, position + Vector3D.Up, Color.Red, Color.Blue, false);

                MyRenderProxy.DebugDrawLine2D(new Vector2(10, 10), new Vector2(50, 50), Color.Red, Color.Blue);

                position += Vector3D.Left;
                MyRenderProxy.DebugDrawPoint(position, Color.White, true);
                position += Vector3D.Left;
                MyRenderProxy.DebugDrawPoint(position, Color.White, false);

                position += Vector3D.Left;
                MyRenderProxy.DebugDrawSphere(position, 0.5f, Color.White, 1.0f, true);

                position += Vector3D.Left;
                MyRenderProxy.DebugDrawAABB(new BoundingBoxD(position - Vector3D.One * 0.5, position + Vector3D.One * 0.5), Color.White, 1.0f, 1.0f, true);

                position += Vector3D.Left;
                //MyRenderProxy.DebugDrawCone(position, Vector3D.Up, Vector3D.One, Color.Yellow, true);
                position += Vector3D.Left;
                MyRenderProxy.DebugDrawAxis(MatrixD.CreateFromTransformScale(Quaternion.Identity, position, Vector3D.One * 0.5), 1.0f, true);
                position += Vector3D.Left;
                MyRenderProxy.DebugDrawOBB(new MyOrientedBoundingBoxD(position, Vector3D.One * 0.5, Quaternion.Identity), Color.White, 1.0f, true, false);
                position += Vector3D.Left;
                MyRenderProxy.DebugDrawCylinder(MatrixD.CreateFromTransformScale(Quaternion.Identity, position, Vector3D.One * 0.5), Color.White, 1.0f, true, true);
                position += Vector3D.Left;
                MyRenderProxy.DebugDrawTriangle(position, position + Vector3D.Up, position + Vector3D.Left, Color.White, true, true);
                position += Vector3D.Left;
                var msg = MyRenderProxy.PrepareDebugDrawTriangles();
                msg.AddTriangle(position, position + Vector3D.Up, position + Vector3D.Left);
                msg.AddTriangle(position, position + Vector3D.Left, position - Vector3D.Up);
                MyRenderProxy.DebugDrawTriangles(msg, MatrixD.Identity, Color.White, true, true);
                position += Vector3D.Left;
                MyRenderProxy.DebugDrawCapsule(position, position + Vector3D.Up, 0.5f, Color.White, true);
                MyRenderProxy.DebugDrawText2D(new Vector2(100, 100), "text", Color.Green, 1.0f);
                position += Vector3D.Left;
                MyRenderProxy.DebugDrawText3D(position, "3D Text", Color.Blue, 1.0f, true);
            }
        }
Exemplo n.º 2
0
        public override void DebugDraw()
        {
            Vector3D positionLeftBottomCorner = this.m_planet.PositionLeftBottomCorner;

            if (MyDebugDrawSettings.DEBUG_DRAW_VOXEL_MAP_AABB)
            {
                this.m_planet.Components.Get <MyPlanetEnvironmentComponent>().DebugDraw();
                this.m_planet.DebugDrawPhysics();
                MyRenderProxy.DebugDrawAABB(this.m_planet.PositionComp.WorldAABB, Color.White, 1f, 1f, true, false, false);
                MyRenderProxy.DebugDrawLine3D(positionLeftBottomCorner, positionLeftBottomCorner + new Vector3(1f, 0f, 0f), Color.Red, Color.Red, true, false);
                MyRenderProxy.DebugDrawLine3D(positionLeftBottomCorner, positionLeftBottomCorner + new Vector3(0f, 1f, 0f), Color.Green, Color.Green, true, false);
                MyRenderProxy.DebugDrawLine3D(positionLeftBottomCorner, positionLeftBottomCorner + new Vector3(0f, 0f, 1f), Color.Blue, Color.Blue, true, false);
                MyRenderProxy.DebugDrawAxis(this.m_planet.PositionComp.WorldMatrix, 2f, false, false, false);
                MyRenderProxy.DebugDrawSphere(this.m_planet.PositionComp.GetPosition(), 1f, Color.OrangeRed, 1f, false, false, true, false);
            }
            if (MyDebugDrawSettings.DEBUG_DRAW_VOXEL_GEOMETRY_CELL)
            {
                MyIntersectionResultLineTriangleEx?nullable;
                MyCamera mainCamera = MySector.MainCamera;
                LineD    line       = new LineD(mainCamera.Position, mainCamera.Position + (25f * mainCamera.ForwardVector));
                if (this.m_planet.GetIntersectionWithLine(ref line, out nullable, IntersectionFlags.ALL_TRIANGLES))
                {
                    Vector3I            vectori;
                    Vector3I            vectori2;
                    BoundingBoxD        xd2;
                    MyTriangle_Vertices inputTriangle = nullable.Value.Triangle.InputTriangle;
                    MyRenderProxy.DebugDrawTriangle(inputTriangle.Vertex0 + positionLeftBottomCorner, inputTriangle.Vertex1 + positionLeftBottomCorner, inputTriangle.Vertex2 + positionLeftBottomCorner, Color.Red, true, false, false);
                    Vector3D intersectionPointInWorldSpace = nullable.Value.IntersectionPointInWorldSpace;
                    MyVoxelCoordSystems.WorldPositionToVoxelCoord(positionLeftBottomCorner, ref intersectionPointInWorldSpace, out vectori2);
                    MyVoxelCoordSystems.VoxelCoordToWorldAABB(positionLeftBottomCorner, ref vectori2, out xd2);
                    MyRenderProxy.DebugDrawAABB(xd2, Vector3.UnitY, 1f, 1f, true, false, false);
                    MyVoxelCoordSystems.WorldPositionToGeometryCellCoord(positionLeftBottomCorner, ref intersectionPointInWorldSpace, out vectori);
                    MyVoxelCoordSystems.GeometryCellCoordToWorldAABB(positionLeftBottomCorner, ref vectori, out xd2);
                    MyRenderProxy.DebugDrawAABB(xd2, Vector3.UnitZ, 1f, 1f, true, false, false);
                }
            }
        }
        public override void DebugDraw()
        {
            var minCorner = m_planet.PositionLeftBottomCorner;

            m_planet.Components.Get <MyPlanetEnvironmentComponent>().DebugDraw();

            m_planet.DebugDrawPhysics();

            if (MyDebugDrawSettings.DEBUG_DRAW_VOXEL_MAP_AABB)
            {
                VRageRender.MyRenderProxy.DebugDrawAABB(m_planet.PositionComp.WorldAABB, Color.White, 1f, 1f, true);
                VRageRender.MyRenderProxy.DebugDrawLine3D(minCorner, minCorner + new Vector3(1f, 0f, 0f), Color.Red, Color.Red, true);
                VRageRender.MyRenderProxy.DebugDrawLine3D(minCorner, minCorner + new Vector3(0f, 1f, 0f), Color.Green, Color.Green, true);
                VRageRender.MyRenderProxy.DebugDrawLine3D(minCorner, minCorner + new Vector3(0f, 0f, 1f), Color.Blue, Color.Blue, true);

                VRageRender.MyRenderProxy.DebugDrawAxis(m_planet.PositionComp.WorldMatrix, 2f, false);
                VRageRender.MyRenderProxy.DebugDrawSphere(m_planet.PositionComp.GetPosition(), 1, Color.OrangeRed, 1, false);
            }

            m_planet.Storage.DebugDraw(m_planet, MyDebugDrawSettings.DEBUG_DRAW_VOXELS_MODE);

            m_planet.DebugDrawPhysics();
            if (MyDebugDrawSettings.DEBUG_DRAW_VOXEL_GEOMETRY_CELL)
            {
                LineD worldLine;
                if (false)
                {
                    var entityMatrix = MySession.Static.ControlledEntity.Entity.WorldMatrix;
                    worldLine = new LineD(entityMatrix.Translation, entityMatrix.Translation + 25f * entityMatrix.Forward);
                }
                else
                {
                    var camera = MySector.MainCamera;
                    worldLine = new LineD(camera.Position, camera.Position + 25f * camera.ForwardVector);
                }
                VRage.Game.Models.MyIntersectionResultLineTriangleEx?result;
                bool depthRead = true;
                if (m_planet.GetIntersectionWithLine(ref worldLine, out result))
                {
                    var t = result.Value.Triangle.InputTriangle;
                    MyRenderProxy.DebugDrawTriangle(
                        t.Vertex0 + minCorner,
                        t.Vertex1 + minCorner,
                        t.Vertex2 + minCorner,
                        Color.Red, true, false);
                    Vector3I     cellCoord, voxelCoord;
                    var          worldPosition = result.Value.IntersectionPointInWorldSpace;
                    BoundingBoxD voxelAabb;
                    MyVoxelCoordSystems.WorldPositionToVoxelCoord(minCorner, ref worldPosition, out voxelCoord);
                    MyVoxelCoordSystems.VoxelCoordToWorldAABB(minCorner, ref voxelCoord, out voxelAabb);
                    MyRenderProxy.DebugDrawAABB(voxelAabb, Vector3.UnitY, 1f, 1f, true);
                    MyVoxelCoordSystems.WorldPositionToGeometryCellCoord(minCorner, ref worldPosition, out cellCoord);
                    MyVoxelCoordSystems.GeometryCellCoordToWorldAABB(minCorner, ref cellCoord, out voxelAabb);
                    MyRenderProxy.DebugDrawAABB(voxelAabb, Vector3.UnitZ, 1f, 1f, true);

                    bool      isEmpty;
                    MyIsoMesh cell;
                    if (m_planet.Storage.Geometry.TryGetMesh(new MyCellCoord(0, cellCoord), out isEmpty, out cell) && !isEmpty)
                    {
                        MyVoxelVertex tmp;
                        var           triangleBatch = MyRenderProxy.PrepareDebugDrawTriangles();
                        for (int i = 0; i < cell.VerticesCount; ++i)
                        {
                            cell.GetUnpackedVertex(i, out tmp);
                            triangleBatch.AddVertex(tmp.Position);
                            tmp.Position += minCorner;
                            MyRenderProxy.DebugDrawLine3D(tmp.Position, tmp.Position + tmp.Normal * MyVoxelConstants.VOXEL_SIZE_IN_METRES_HALF, Color.Gray, Color.White, depthRead);
                        }
                        for (int i = 0; i < cell.TrianglesCount; ++i)
                        {
                            triangleBatch.AddIndex(cell.Triangles[i].VertexIndex2);
                            triangleBatch.AddIndex(cell.Triangles[i].VertexIndex1);
                            triangleBatch.AddIndex(cell.Triangles[i].VertexIndex0);
                        }
                        MyRenderProxy.DebugDrawTriangles(triangleBatch, Matrix.CreateTranslation(minCorner), Color.CornflowerBlue, depthRead, false);
                    }
                }
            }
        }
Exemplo n.º 4
0
        public static unsafe void DrawCollisionShape(HkShape shape, MatrixD worldMatrix, float alpha, ref int shapeIndex, string customText = null, bool isPhantom = false)
        {
            Color color = GetShapeColor(shape.ShapeType, ref shapeIndex, isPhantom);

            if (isPhantom)
            {
                alpha *= alpha;
            }
            color.A = (byte)(alpha * 255f);
            bool        smooth    = true;
            float       num       = 0.02f;
            float       num2      = 1.035f;
            bool        flag2     = false;
            HkShapeType shapeType = shape.ShapeType;

            switch (shapeType)
            {
            case HkShapeType.Sphere:
            {
                float radius = ((HkSphereShape)shape).Radius;
                MyRenderProxy.DebugDrawSphere(worldMatrix.Translation, radius, color, alpha, true, smooth, true, false);
                if (isPhantom)
                {
                    MyRenderProxy.DebugDrawSphere(worldMatrix.Translation, radius, color, 1f, true, false, true, false);
                    MyRenderProxy.DebugDrawSphere(worldMatrix.Translation, radius, color, 1f, true, false, false, false);
                }
                flag2 = true;
                goto TR_0003;
            }

            case HkShapeType.Cylinder:
            {
                HkCylinderShape shape4 = (HkCylinderShape)shape;
                MyRenderProxy.DebugDrawCylinder(worldMatrix, shape4.VertexA, shape4.VertexB, shape4.Radius, color, alpha, true, smooth, false);
                flag2 = true;
                goto TR_0003;
            }

            case HkShapeType.Triangle:
            {
                HkTriangleShape shape12 = (HkTriangleShape)shape;
                MyRenderProxy.DebugDrawTriangle(shape12.Pt0, shape12.Pt1, shape12.Pt2, Color.Green, false, false, false);
                goto TR_0003;
            }

            case HkShapeType.Box:
            {
                HkBoxShape shape5 = (HkBoxShape)shape;
                MyRenderProxy.DebugDrawOBB(MatrixD.CreateScale((shape5.HalfExtents * 2f) + new Vector3(num)) * worldMatrix, color, alpha, true, smooth, true, false);
                if (isPhantom)
                {
                    MyRenderProxy.DebugDrawOBB(Matrix.CreateScale((shape5.HalfExtents * 2f) + new Vector3(num)) * worldMatrix, color, 1f, true, false, true, false);
                    MyRenderProxy.DebugDrawOBB(Matrix.CreateScale((shape5.HalfExtents * 2f) + new Vector3(num)) * worldMatrix, color, 1f, true, false, false, false);
                }
                flag2 = true;
                goto TR_0003;
            }

            case HkShapeType.Capsule:
            {
                HkCapsuleShape shape3 = (HkCapsuleShape)shape;
                MyRenderProxy.DebugDrawCapsule(Vector3.Transform(shape3.VertexA, worldMatrix), Vector3.Transform(shape3.VertexB, worldMatrix), shape3.Radius, color, true, smooth, false);
                flag2 = true;
                goto TR_0003;
            }

            case HkShapeType.ConvexVertices:
            {
                Vector3 vector;
                ((HkConvexVerticesShape)shape).GetGeometry(DebugGeometry, out vector);
                Vector3D vectord2 = Vector3D.Transform(vector, worldMatrix.GetOrientation());
                MatrixD  xd       = worldMatrix;
                xd = MatrixD.CreateScale((double)num2) * xd;
                MatrixD *xdPtr1 = (MatrixD *)ref xd;
                xdPtr1.Translation -= vectord2 * (num2 - 1f);
                DrawGeometry(DebugGeometry, xd, color, true, true);
                flag2 = true;
                goto TR_0003;
            }

            case HkShapeType.TriSampledHeightFieldCollection:
            case HkShapeType.TriSampledHeightFieldBvTree:
            case HkShapeType.SampledHeightField:
            case HkShapeType.ExtendedMesh:
            case HkShapeType.Transform:
            case HkShapeType.CompressedMesh:
            case HkShapeType.Collection:
            case HkShapeType.User0:
            case HkShapeType.User1:
            case HkShapeType.User2:
                goto TR_0003;

            case HkShapeType.List:
            {
                HkShapeContainerIterator iterator = ((HkListShape)shape).GetIterator();
                while (iterator.IsValid)
                {
                    DrawCollisionShape(iterator.CurrentValue, worldMatrix, alpha, ref shapeIndex, customText, false);
                    iterator.Next();
                }
                goto TR_0003;
            }

            case HkShapeType.Mopp:
                DrawCollisionShape((HkShape)((HkMoppBvTreeShape)shape).ShapeCollection, worldMatrix, alpha, ref shapeIndex, customText, false);
                goto TR_0003;

            case HkShapeType.ConvexTranslate:
            {
                HkConvexTranslateShape shape7 = (HkConvexTranslateShape)shape;
                DrawCollisionShape((HkShape)shape7.ChildShape, Matrix.CreateTranslation(shape7.Translation) * worldMatrix, alpha, ref shapeIndex, customText, false);
                goto TR_0003;
            }

            case HkShapeType.ConvexTransform:
            {
                HkConvexTransformShape shape8 = (HkConvexTransformShape)shape;
                DrawCollisionShape((HkShape)shape8.ChildShape, shape8.Transform * worldMatrix, alpha, ref shapeIndex, customText, false);
                goto TR_0003;
            }

            case HkShapeType.StaticCompound:
            {
                HkStaticCompoundShape shape11 = (HkStaticCompoundShape)shape;
                if (DebugDrawFlattenHierarchy)
                {
                    HkShapeContainerIterator iterator2 = shape11.GetIterator();
                    while (iterator2.IsValid)
                    {
                        if (shape11.IsShapeKeyEnabled(iterator2.CurrentShapeKey))
                        {
                            object[] objArray1 = new object[4];
                            object[] objArray2 = new object[4];
                            objArray2[0] = customText ?? string.Empty;
                            object[] local2 = objArray2;
                            local2[1] = "-";
                            local2[2] = iterator2.CurrentShapeKey;
                            local2[3] = "-";
                            string str = string.Concat(local2);
                            DrawCollisionShape(iterator2.CurrentValue, worldMatrix, alpha, ref shapeIndex, str, false);
                        }
                        iterator2.Next();
                    }
                }
                else
                {
                    for (int i = 0; i < shape11.InstanceCount; i++)
                    {
                        string str2;
                        bool   flag3 = shape11.IsInstanceEnabled(i);
                        if (flag3)
                        {
                            object[] objArray3 = new object[4];
                            object[] objArray4 = new object[4];
                            objArray4[0] = customText ?? string.Empty;
                            object[] local4 = objArray4;
                            local4[1] = "<";
                            local4[2] = i;
                            local4[3] = ">";
                            str2      = string.Concat(local4);
                        }
                        else
                        {
                            object[] objArray5 = new object[4];
                            object[] objArray6 = new object[4];
                            objArray6[0] = customText ?? string.Empty;
                            object[] local6 = objArray6;
                            local6[1] = "(";
                            local6[2] = i;
                            local6[3] = ")";
                            str2      = string.Concat(local6);
                        }
                        if (flag3)
                        {
                            DrawCollisionShape(shape11.GetInstance(i), shape11.GetInstanceTransform(i) * worldMatrix, alpha, ref shapeIndex, str2, false);
                        }
                    }
                }
                goto TR_0003;
            }

            case HkShapeType.BvCompressedMesh:
                break;

            case HkShapeType.BvTree:
            {
                HkGridShape shape13 = (HkGridShape)shape;
                if (HkGridShapeCellDebugDraw && !shape13.Base.IsZero)
                {
                    float cellSize       = shape13.CellSize;
                    int   shapeInfoCount = shape13.GetShapeInfoCount();
                    for (int i = 0; i < shapeInfoCount; i++)
                    {
                        try
                        {
                            Vector3S vectors;
                            Vector3S vectors2;
                            shape13.GetShapeInfo(i, out vectors, out vectors2, m_tmpShapeList);
                            Vector3 position = (Vector3)(((vectors2 * cellSize) + (vectors * cellSize)) / 2f);
                            Color   color2   = color;
                            if (vectors == vectors2)
                            {
                                color2 = new Color(1f, 0.2f, 0.1f);
                            }
                            MyRenderProxy.DebugDrawOBB((Matrix.CreateScale((((vectors2 * cellSize) - (vectors * cellSize)) + (Vector3.One * cellSize)) + new Vector3(num)) * Matrix.CreateTranslation(position)) * worldMatrix, color2, alpha, true, smooth, true, false);
                        }
                        finally
                        {
                            m_tmpShapeList.Clear();
                        }
                    }
                }
                else
                {
                    MyRenderMessageDebugDrawTriangles msgInterface = MyRenderProxy.PrepareDebugDrawTriangles();
                    try
                    {
                        using (HkShapeBuffer buffer = new HkShapeBuffer())
                        {
                            HkShapeContainerIterator iterator3 = ((HkBvTreeShape)shape).GetIterator(buffer);
                            while (iterator3.IsValid)
                            {
                                HkShape currentValue = iterator3.CurrentValue;
                                if (currentValue.ShapeType != HkShapeType.Triangle)
                                {
                                    DrawCollisionShape(currentValue, worldMatrix, alpha, ref shapeIndex, null, false);
                                }
                                else
                                {
                                    HkTriangleShape shape17 = (HkTriangleShape)currentValue;
                                    msgInterface.AddTriangle(shape17.Pt0, shape17.Pt1, shape17.Pt2);
                                }
                                iterator3.Next();
                            }
                            goto TR_0003;
                        }
                    }
                    finally
                    {
                        msgInterface.Color = color;
                        MyRenderProxy.DebugDrawTriangles(msgInterface, new MatrixD?(worldMatrix), false, false, false, false);
                    }
                    break;
                }
                goto TR_0003;
            }

            default:
                if (shapeType == HkShapeType.Bv)
                {
                    HkBvShape shape19 = (HkBvShape)shape;
                    DrawCollisionShape(shape19.BoundingVolumeShape, worldMatrix, alpha, ref shapeIndex, null, true);
                    DrawCollisionShape(shape19.ChildShape, worldMatrix, alpha, ref shapeIndex, null, false);
                }
                else if (shapeType == HkShapeType.PhantomCallback)
                {
                    MyRenderProxy.DebugDrawText3D(worldMatrix.Translation, "Phantom", Color.Green, 0.75f, false, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP, -1, false);
                }
                goto TR_0003;
            }
            if (MyDebugDrawSettings.DEBUG_DRAW_TRIANGLE_PHYSICS)
            {
                ((HkBvCompressedMeshShape)shape).GetGeometry(DebugGeometry);
                DrawGeometry(DebugGeometry, worldMatrix, Color.Green, false, false);
                flag2 = true;
            }
TR_0003:
            if (flag2 && (customText != null))
            {
                color.A = 0xff;
                MyRenderProxy.DebugDrawText3D(worldMatrix.Translation, customText, color, 0.8f, false, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP, -1, false);
            }
        }