public void LoadMulti() { isSinglePLayer = false; SoundManager.instance.audioSource.Pause(); SoundManager.instance.play = true; MyLoad.LoadLevel("MultiPlayerLevel"); }
public const int NPCNumMax = 4;//美观NPC最大数量 public void LoadFile(string fileName) { MyLoad file = new MyLoad(); file.LoadFile(fileName); for (int i = 0; i < file.dataList.Count; i++) { NPCGuanData data = new NPCGuanData((ArrayList)file.dataList[i]); dataList.Add(data); } }
//开始阶段 void Start() { //>>>>>>>>>>>>>>>>加载资源<<<<<<<<<<<<<<<<< string uiRootPath = PathData.UI_PATH + "UIRoot"; string alertPath = PathData.UI_PATH + "Alert"; string confirmPath = PathData.UI_PATH + "Confirm"; string loadPath = PathData.UI_PATH + "Load"; string stayTipsPath = PathData.UI_PATH + "StayTips"; string tipsPath = PathData.UI_PATH + "Tips"; gbb.GetResourcesManager.Load <Object>(uiRootPath); gbb.GetResourcesManager.Load <Object>(alertPath); gbb.GetResourcesManager.Load <Object>(confirmPath); gbb.GetResourcesManager.Load <Object>(loadPath); gbb.GetResourcesManager.Load <Object>(stayTipsPath); gbb.GetResourcesManager.Load <Object>(tipsPath); //>>>>>>>>>>>>>>>>使用资源<<<<<<<<<<<<<<<<< //初始化UIRoot _uiRoot = (GameObject)Instantiate(gbb.GetResourcesManager.FindAsset(uiRootPath).obj); _uiRoot.name = "[UIRoot]"; DontDestroyOnLoad(_uiRoot);//注册为非销毁对象 _uiContainer = GameObject.Find("[UIRoot]/Container").transform; //初始化公共界面 _alert = createPucUI <MyAlert>(gbb.GetResourcesManager.FindAsset(alertPath).obj); _confirm = createPucUI <MyConfirm>(gbb.GetResourcesManager.FindAsset(confirmPath).obj); _load = createPucUI <MyLoad>(gbb.GetResourcesManager.FindAsset(loadPath).obj); _stayTips = createPucUI <MyStayTips>(gbb.GetResourcesManager.FindAsset(stayTipsPath).obj); _preTips = gbb.GetResourcesManager.FindAsset(tipsPath).obj; //>>>>>>>>>>>>>>>>删除资源<<<<<<<<<<<<<<<<< gbb.GetResourcesManager.Remove(uiRootPath); gbb.GetResourcesManager.Remove(alertPath); gbb.GetResourcesManager.Remove(confirmPath); gbb.GetResourcesManager.Remove(loadPath); gbb.GetResourcesManager.Remove(stayTipsPath); gbb.GetResourcesManager.Remove(tipsPath); }
public void Recomeçar() { SoundManager.instance.audioSource.Pause(); SoundManager.instance.play = true; MyLoad.LoadLevel("Inicio"); }
public void LoadScene(string Scene) { MyLoad.Loading(Scene); }