Example #1
0
 public void LoadMulti()
 {
     isSinglePLayer = false;
     SoundManager.instance.audioSource.Pause();
     SoundManager.instance.play = true;
     MyLoad.LoadLevel("MultiPlayerLevel");
 }
Example #2
0
    public const int NPCNumMax = 4;//美观NPC最大数量
    public void LoadFile(string fileName)
    {
        MyLoad file = new MyLoad();

        file.LoadFile(fileName);
        for (int i = 0; i < file.dataList.Count; i++)
        {
            NPCGuanData data = new NPCGuanData((ArrayList)file.dataList[i]);
            dataList.Add(data);
        }
    }
        //开始阶段
        void Start()
        {
            //>>>>>>>>>>>>>>>>加载资源<<<<<<<<<<<<<<<<<
            string uiRootPath   = PathData.UI_PATH + "UIRoot";
            string alertPath    = PathData.UI_PATH + "Alert";
            string confirmPath  = PathData.UI_PATH + "Confirm";
            string loadPath     = PathData.UI_PATH + "Load";
            string stayTipsPath = PathData.UI_PATH + "StayTips";
            string tipsPath     = PathData.UI_PATH + "Tips";

            gbb.GetResourcesManager.Load <Object>(uiRootPath);
            gbb.GetResourcesManager.Load <Object>(alertPath);
            gbb.GetResourcesManager.Load <Object>(confirmPath);
            gbb.GetResourcesManager.Load <Object>(loadPath);
            gbb.GetResourcesManager.Load <Object>(stayTipsPath);
            gbb.GetResourcesManager.Load <Object>(tipsPath);
            //>>>>>>>>>>>>>>>>使用资源<<<<<<<<<<<<<<<<<
            //初始化UIRoot
            _uiRoot      = (GameObject)Instantiate(gbb.GetResourcesManager.FindAsset(uiRootPath).obj);
            _uiRoot.name = "[UIRoot]";
            DontDestroyOnLoad(_uiRoot);//注册为非销毁对象
            _uiContainer = GameObject.Find("[UIRoot]/Container").transform;
            //初始化公共界面
            _alert    = createPucUI <MyAlert>(gbb.GetResourcesManager.FindAsset(alertPath).obj);
            _confirm  = createPucUI <MyConfirm>(gbb.GetResourcesManager.FindAsset(confirmPath).obj);
            _load     = createPucUI <MyLoad>(gbb.GetResourcesManager.FindAsset(loadPath).obj);
            _stayTips = createPucUI <MyStayTips>(gbb.GetResourcesManager.FindAsset(stayTipsPath).obj);
            _preTips  = gbb.GetResourcesManager.FindAsset(tipsPath).obj;
            //>>>>>>>>>>>>>>>>删除资源<<<<<<<<<<<<<<<<<
            gbb.GetResourcesManager.Remove(uiRootPath);
            gbb.GetResourcesManager.Remove(alertPath);
            gbb.GetResourcesManager.Remove(confirmPath);
            gbb.GetResourcesManager.Remove(loadPath);
            gbb.GetResourcesManager.Remove(stayTipsPath);
            gbb.GetResourcesManager.Remove(tipsPath);
        }
Example #4
0
 public void Recomeçar()
 {
     SoundManager.instance.audioSource.Pause();
     SoundManager.instance.play = true;
     MyLoad.LoadLevel("Inicio");
 }
 public void LoadScene(string Scene)
 {
     MyLoad.Loading(Scene);
 }