public override void UpdateBeforeSimulation() { base.UpdateBeforeSimulation(); if (OwnerVirtualPhysics != null) { OwnerVirtualPhysics.UpdatePositionAndOrientation(); } }
public override void UpdateBeforeSimulation() { base.UpdateBeforeSimulation(); if (OwnerVirtualPhysics != null) { OwnerVirtualPhysics.UpdatePositionAndOrientation(); } }