private void InitializeManager()
    {
        battleMyCanvas = battleCanvas.GetComponentInChildren <MyCanvas>();
        mapMyCanvas    = mapCanvas.GetComponentInChildren <MyCanvas>();
        rewardMyCanvas = rewardCanvas.GetComponentInChildren <MyCanvas>();

        battleMyCanvas.MoveCanvas(Vector2.zero, 0f);
        mapMyCanvas.MoveCanvas(Vector2.zero, 0f);
        rewardMyCanvas.MoveCanvas(-OutOfScrene, 0);
        currentSceneState = SceneState.Map;
        Activate(SceneState.Map);
    }