private void InitializeManager() { battleMyCanvas = battleCanvas.GetComponentInChildren <MyCanvas>(); mapMyCanvas = mapCanvas.GetComponentInChildren <MyCanvas>(); rewardMyCanvas = rewardCanvas.GetComponentInChildren <MyCanvas>(); battleMyCanvas.MoveCanvas(Vector2.zero, 0f); mapMyCanvas.MoveCanvas(Vector2.zero, 0f); rewardMyCanvas.MoveCanvas(-OutOfScrene, 0); currentSceneState = SceneState.Map; Activate(SceneState.Map); }