Exemplo n.º 1
0
 private static void GameObject_OnCreate(GameObject sender, EventArgs args)
 {
     //if (sender.Name.ToLower().Contains("katarina"))
     //{
     //    Game.PrintChat(sender.Name);
     //}
     if (sender is MissileClient && (sender as MissileClient).SpellCaster.IsMe)
     {
         var missile = sender as MissileClient;
         //Game.PrintChat(missile.SData.Name);
         if (missile.SData.Name.ToLower().Contains("katarinarmis"))
         {
             RMis.Add(missile);
             LastRMis = Environment.TickCount + 168;
         }
         if (missile.SData.Name.ToLower().Contains("katarinawdaggerarc"))
         {
             WMis.Add(missile);
         }
     }
     if (sender.Name.ToLower().Contains("katarina_base_e_beam.troy"))
     {
         MyBeam.Add(sender);
     }
     if (sender.Name.ToLower().Contains("katarina_base_w_indicator"))
     {
         Daggers.Add(new KatarinaDagger {
             Dagger = sender, CreationTime = Environment.TickCount
         });
     }
 }
Exemplo n.º 2
0
    // ----------------------------------------------------------------
    //  Doers
    // ----------------------------------------------------------------
    public void UpdateBeamView()
    {
        int numBeamSegments;

        // Oh, if my Beam has been destroyed, say it's got no segments; just stop rendering it completely. (There will be a small visual inconsistency, but it's almost impossible to notice.)
        if (!MyBeam.IsInPlay)
        {
            numBeamSegments = 0;
        }
        else
        {
            numBeamSegments = MyBeam.NumSegments;
        }
        // Make more segments if we need them!
        int numNewSegmentViews = numBeamSegments - segmentViews.Count;

        for (int i = 0; i < numNewSegmentViews; i++)
        {
            segmentViews.Add(GetNewSegmentView());
        }
        // Activate/deactivate the right ones!
        for (int i = 0; i < numBeamSegments; i++)
        {
            BoardOccupant   sourceOccupant = MyBeam.GetSegment(i).SourceOccupant;
            BoardObjectView sourceView     = MyBoardView.TEMP_GetObjectView(sourceOccupant);
            segmentViews[i].Activate(sourceView);
        }
        for (int i = numBeamSegments; i < segmentViews.Count; i++)
        {
            segmentViews[i].Deactivate();
        }
    }
Exemplo n.º 3
0
 private static void GameObject_OnDelete(GameObject sender, EventArgs args)
 {
     if (sender is MissileClient && (sender as MissileClient).SpellCaster.IsMe)
     {
         var missile = sender as MissileClient;
         if (missile.SData.Name.ToLower().Contains("katarinarmis"))
         {
             RMis.RemoveAll(x => x.NetworkId == missile.NetworkId);
         }
         if (missile.SData.Name.ToLower().Contains("katarinawdaggerarc"))
         {
             WMis.RemoveAll(x => x.NetworkId == missile.NetworkId);
         }
     }
     if (sender.Name.ToLower().Contains("katarina_base_e_beam.troy"))
     {
         MyBeam.RemoveAll(x => x.NetworkId == sender.NetworkId);
     }
     if (sender.Name.ToLower().Contains("katarina_base_w_indicator"))
     {
         Daggers.RemoveAll(x => x.Dagger.NetworkId == sender.NetworkId);
     }
 }