// Use this for initialization void Start() { pickupRadius = 1; player = FindObjectOfType <MvmtBody> (); playerWeapon = FindObjectOfType <CurrentWeapon> (); thisStats = GetComponent <ThisWeapon> (); }
// Use this for initialization void Start() { m_body = GetComponent <Rigidbody2D> (); player = GameObject.FindObjectOfType <MvmtBody>(); }