// Start is called before the first frame update void Awake() { fadeAnim = GameObject.Find("FadeGame").GetComponent <Animator>(); StartCoroutine(desativarFade()); botoes = GameObject.Find("CanvasBotoes").GetComponent <Canvas>(); somGeralJogo = GameObject.FindGameObjectWithTag("ControladorInicial").GetComponent <MusicaForaDoJogo>(); //buscarObjetosToggle toque = GameObject.Find("Toque").GetComponent <Toggle>(); som = GameObject.Find("Audio").GetComponent <Toggle>(); auxilio = GameObject.Find("Ajuda").GetComponent <Toggle>(); textoAuxiliador = GameObject.Find("AuxiliadorTEXT"); painel_Pause = GameObject.Find("PauseGame"); }
void Start() { BotaoBullet.pressing = false; fb = GameObject.Find("feedback").GetComponent <feedback>(); somGeralJogo = GameObject.FindGameObjectWithTag("ControladorInicial").GetComponent <MusicaForaDoJogo>(); somGeralJogo.tocarMusicaAleatoriaFase(); //muda de musica ao iniciar, pega uma musica aleatoria setEnergy(8); anim.SetBool("nochao", true); anim.SetBool("movendo", false); anim.SetBool("morte", false); anim.SetBool("ataque", false); }