/// <summary> /// Initializes all the window specific variables. /// </summary> void InitializeWindow() { headerTex = new Texture2D(1, 1); headerTex.SetPixel(0, 0, new Color(0.5f, 0.2f, 0.8f)); headerTex.Apply(); musicEditor.InitializeWindow(); songlistEditor.InitializeWindow(); }
/// <summary> /// Initializes all the window specific variables. /// </summary> void InitializeWindow() { headerTex = new Texture2D(1, 1); headerTex.SetPixel(0, 0, new Color(0.5f, 0.2f, 0.8f)); headerTex.Apply(); battleEditor.InitializeWindow(); characterEditor.InitializeWindow(); enemyEditor.InitializeWindow(); backgroundEditor.InitializeWindow(); itemEquipEditor.InitializeWindow(); kanjiEditor.InitializeWindow(); musicEditor.InitializeWindow(); }