/// <summary>
    /// Initializes all the window specific variables.
    /// </summary>
    void InitializeWindow()
    {
        headerTex = new Texture2D(1, 1);
        headerTex.SetPixel(0, 0, new Color(0.5f, 0.2f, 0.8f));
        headerTex.Apply();

        musicEditor.InitializeWindow();
        songlistEditor.InitializeWindow();
    }
    /// <summary>
    /// Initializes all the window specific variables.
    /// </summary>
    void InitializeWindow()
    {
        headerTex = new Texture2D(1, 1);
        headerTex.SetPixel(0, 0, new Color(0.5f, 0.2f, 0.8f));
        headerTex.Apply();

        battleEditor.InitializeWindow();
        characterEditor.InitializeWindow();
        enemyEditor.InitializeWindow();
        backgroundEditor.InitializeWindow();
        itemEquipEditor.InitializeWindow();
        kanjiEditor.InitializeWindow();
        musicEditor.InitializeWindow();
    }