private void OnTriggerEnter2D(Collider2D hitInfo)
 {
     //Debug.Log(hitInfo.tag);
     if (hitInfo.tag == _myColor)
     {
         _score       += _pointsTaken;
         _pointsTaken += _multiplier;
         score.SetScore(_score);
         multi.SetMulti(_pointsTaken);
         healthBar.SetHealth(_currentHealth);
         SpeedingUp(); //DELEGAT
     }
     else if (hitInfo.tag != _myColor)
     {
         _currentHealth -= _healthLoss;
         Check();
         _pointsTaken = _pointsOnBeginning;
         multi.SetMulti(_pointsTaken);
     }
     i++;
     if (i == _colorChange)
     {
         _rend.sprite = _color[Random.Range(0, 3)];
         _myColor     = _rend.sprite.name;
         i            = 0;
     }
 }