private void OnTriggerEnter2D(Collider2D hitInfo) { //Debug.Log(hitInfo.tag); if (hitInfo.tag == _myColor) { _score += _pointsTaken; _pointsTaken += _multiplier; score.SetScore(_score); multi.SetMulti(_pointsTaken); healthBar.SetHealth(_currentHealth); SpeedingUp(); //DELEGAT } else if (hitInfo.tag != _myColor) { _currentHealth -= _healthLoss; Check(); _pointsTaken = _pointsOnBeginning; multi.SetMulti(_pointsTaken); } i++; if (i == _colorChange) { _rend.sprite = _color[Random.Range(0, 3)]; _myColor = _rend.sprite.name; i = 0; } }