Exemplo n.º 1
0
        public override bool Initialize(IServer startedServer)
        {
            Name             = "Mud Designer Default Game";
            Description      = "This is the default game setup that comes shipped with the Mud Designer Game Engine!";
            HideRoomNames    = true;
            MinimumPlayerAge = 0;
            Version          = "Alpha 2.0";
            Website          = "http://MudDesigner.Codeplex.com \n http://AllocateThis.com";

            World = new MudDesigner.Scripts.Default.Environment.DefaultWorld();

            bool result = base.Initialize(startedServer);

            if (!result)
            {
                return(result);
            }

            //Let the parent Game setup the last of things.

            //Finally, since base.Initialize() initializes the World, we set ours up afterwards.
            World = new MudDesigner.Scripts.Default.Environment.DefaultWorld();

            return(true);
        }
Exemplo n.º 2
0
        public override bool Initialize(IServer startedServer)
        {
            Name = "Mud Designer Default Game";
            Description = "This is the default game setup that comes shipped with the Mud Designer Game Engine!";
            HideRoomNames = true;
            MinimumPlayerAge = 0;
            Version = "Alpha 2.0";
            Website = "http://MudDesigner.Codeplex.com \n http://AllocateThis.com";

            World = new MudDesigner.Scripts.Default.Environment.DefaultWorld();

            bool result = base.Initialize(startedServer);

            if (!result)
                return result;

            //Let the parent Game setup the last of things.

            //Finally, since base.Initialize() initializes the World, we set ours up afterwards.
            World = new MudDesigner.Scripts.Default.Environment.DefaultWorld();

            return true;
        }