public override bool Initialize(IServer startedServer) { Name = "Mud Designer Default Game"; Description = "This is the default game setup that comes shipped with the Mud Designer Game Engine!"; HideRoomNames = true; MinimumPlayerAge = 0; Version = "Alpha 2.0"; Website = "http://MudDesigner.Codeplex.com \n http://AllocateThis.com"; World = new MudDesigner.Scripts.Default.Environment.DefaultWorld(); bool result = base.Initialize(startedServer); if (!result) { return(result); } //Let the parent Game setup the last of things. //Finally, since base.Initialize() initializes the World, we set ours up afterwards. World = new MudDesigner.Scripts.Default.Environment.DefaultWorld(); return(true); }
public override bool Initialize(IServer startedServer) { Name = "Mud Designer Default Game"; Description = "This is the default game setup that comes shipped with the Mud Designer Game Engine!"; HideRoomNames = true; MinimumPlayerAge = 0; Version = "Alpha 2.0"; Website = "http://MudDesigner.Codeplex.com \n http://AllocateThis.com"; World = new MudDesigner.Scripts.Default.Environment.DefaultWorld(); bool result = base.Initialize(startedServer); if (!result) return result; //Let the parent Game setup the last of things. //Finally, since base.Initialize() initializes the World, we set ours up afterwards. World = new MudDesigner.Scripts.Default.Environment.DefaultWorld(); return true; }