private void CheckPlayerCollision()
    {
        var debug      = _playerMovement.CompareTag("Debug");
        var playerTile = MovingObject.GetTile(_playerMovement.TargetPosition.x, _playerMovement.TargetPosition.y,
                                              MovingObject.Directions.Forward, debug);
        var collisedObj = _movingObjGen.GetObjectOnTile(playerTile);

        if (collisedObj)
        {
            if (collisedObj != _lastCollisedObj)
            {
                Debug.Log("new player collision");
                _lastCollisedObj = collisedObj;
                _movingObjGen.Pause(_lastCollisedObj);
            }
        }
        else
        {
            if (_lastCollisedObj is null)
            {
                return;
            }

            _movingObjGen.Resume(_lastCollisedObj);
        }
    }
    private Vector2 ForwardTile()
    {
        MovingObject.GetDirectionByName(MovingObject.Directions.Forward, out var delta);
        var fPos   = _playerMovement.TargetPosition + delta;
        var result = MovingObject.GetTile(fPos.x, fPos.y,
                                          MovingObject.Directions.Forward);

        return(result);
    }